|Thwack!! with intense prototyping art|
- We're doing our best to make Thwack!! function well on portable devices from the ground up. The three biggest considerations for this are game loop and animation speed, the touch interface, and screen display size. We have a bit of experience with this from our work on Sand Trap, so we are using what we learned there to try to make this game work even better.
- Given that there's a lot of movement and we've added Box2d to the mix, getting animation and loop speed up may prove tough on slower mobile devices. If anyone has found great ways to speed up canvas draws on mobiles, we've already noticed we will need all the optimization we can get.
- For entering Sand Trap into the SPIL Games HTML5 mobile competition last year, we put together a bit of code to auto-scale game-boards according to screen size and have used a variation of that in Thwack!! (as well as Entanglement). The hiccup with this, as before, will be scaling fonts appropriately.
Back to work now... ...oh wait... ...if you haven't seen the new Blogger layouts, my favorite: http://blog.gopherwoodstudios.com/view/mosaic