Thursday, September 21, 2017

Entanglement Board Game

The first version of Entanglement started on the back of Settlers of Catan hexagon tiles. It was not called Entanglement then: it was affectionately labelled "that game I scribbled on the back of Settlers of Catan tiles". Entanglement is not the shortest name, but when considering its original name it's not so bad. When friends came over, we would all play a round before starting a game of Settlers of Catan.


Later I wanted to play with bezier curves on the cutting-edge JavaScript canvas element (pre-"HTML5") and the first digital version of Entanglement was born! A few months later, with the help of a phenomenal artist, great musical ambiance, and a few rule changes, the current digital version arrived.

Lately I've been reconsidering Entanglement's board game origin and have been prototyping a physical version of the game. Last week I received a prototype from The Game Crafter, and it's much nicer than scribbles on the back of Settlers of Catan tiles. I played it with my sons and was soundly beaten by my 11 year old... ...I think this prototype may need more work; it's obviously broken.


In any case, if a physical version of Entanglement sounds super fun to you, go ahead and scribble on the back of your Settlers of Catan tiles (sorry, Mayfair!). If you're not willing to join the scribble-on-board-games club, hopefully I'll have something fabricated just for you in the near future!

(I just made up the whole "scribble on board games club" thing. I don't think it actually exists. But if it does exist, let me know: I really want in.)

Monday, September 11, 2017

Changes at Gopherwood...


With great sadness, I must announce a big change here at Gopherwood Studios.

Todd Lewis - the designer, the coder, the legend - is leaving. He's had a huge impact Gopherwood Studios, bringing an eye to detail, a quest for quality, a lunch everyday except those days when he forgot, a passion for panache, a gift for good games, and a talent for telling me when my game ideas stink. That last one is really helpful for a game company: otherwise we'd be stinking up the Internet with bad-smelling games.

Why is he leaving? His body told him to stop sitting at a desk all day. He's pursuing a more active career to keep his body happy. I think that's just great.

So what's next? I'm not sure. I asked him, but he's being evasive. I think he's afraid I'm going to throw more stinky game ideas at him. He's right. He'd better just run.

So now Gopherwood Studios is just me. It's a little lonely, especially trying to live up to a plural company name. But here I am, still making games for you. Hopefully I've learned a thing or two from Todd and they won't be too stinky.

Keep following this blog if you want to find out what happens next here at Gopherwood (aka me furiously tapping on an assortment of plastic buttons).