Monday, August 02, 2010

Sand Trap

Sand TrapCasual Gameplay occasionally hosts a game design competition with the latest one having "sandbox" as the theme. Todd and I usually come up with our own topics and compete against each other, but we thought it might be fun to try out a *real* competition that includes *real* prizes. So we brainstormed and thought and pondered and contemplated and finally came up with a "box of sand" as our sandbox idea. Yeah, we're not too great at thinking outside of the box. (I imagine Todd is now hanging his head in shame at my pitiful pun.) Anyway, after several weeks of me coding, Todd drawing art, and my brother-in-law Clay picking at the guitar, we've created Sand Trap.

I hope you enjoy it. If you do, feel free to give us a good rating :-). If not, let us know why. Try out the other entries while you are there: our fellow competitors put together some really creative entries!

Oh, and Todd promised to mail out free boxes of sand to folks if we win! Right Todd? ...Todd?

[update 8/23/2010] Todd, looks like you're off the hook! Congratulations to Mateusz Skutnik and the other winners »

9 comments:

  1. Yep, the first five people to comment on the blog post announcing our win will receive their own personal, hand addressed, box o' sand.

    P.S. Don't get any day dreams of a personal white sand beach delivered to your mailbox. Sand's heavy and I'm cheap!

    -Todd

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  2. btw, lvl 8 is impossible... it expects you to get the green sand into the bucket... which you can't. Eh.

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  3. Hi joseph,

    That's odd; what browser are you using? It might be helpful if you could send us a screenshot. I'll try to replicate the issue. None of the levels should have green sand: there should be a yellow slider in its place.

    Also, if you're not using the latest version of your browser, I would recommend upgrading it to see if that resolves the issue.

    Thanks for reporting this!

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  4. The issue lies in the level design...

    I'm using chrome.

    Level 8, as you may see from the picture, has some green sand used to make the level slightly more challenging. Thus, the sliders act in "funny" ways and require more fiddling. However, the level (defaults) to assuming *all* the sand must fall into the bucket. However, due to the nature of the level the green sand cannot be removed!

    Here's a dropbox link... download the picture.
    http://bit.ly/9IWeao
    Or imageshack if that's your "thing".
    http://yfrog.com/2dscreenshot20100818at103p

    This using your bit.ly link http://bit.ly/c80rgu. Whee.

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  5. Thanks joseph...

    The level is derived from a png image, with certain sliders determined by #00FF00 pixels, but strangely they are showing up as #00FF4E per your screenshot, which makes the game default them to sand colored #00FF4E instead. I'll see if I can make the code a bit less strict on what is "green", which should then convert those sections to sliders as intended. Thanks!

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  6. This issue was the same in safari.

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  7. Thanks joseph. I just relaxed the level-builder's definition of "green" - give it a refresh if you have a chance and let me know if level 8 continues to give you green sand.

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  8. On that same note, lvl 3 appeared to be doing the same thing...
    Both fixed now. Great!

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  9. Any tricks on Level 20? I can't get past it, have tried moving the ball around, blocking the bars, but can't get past it...

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